; Eventsfile 1 - Deutsche

@BEGINEVENTS

@IF
SCENARIOLOADED
@THEN
PLAYCDTRACK
12
DONTPLAYWONDERS
@ENDIF

@IF
NOSCHISM
defender=ANYBODY
@THEN
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
CITYTAKEN
city=Aachen
attacker=ANYBODY
defender=Germans
@THEN
TEXT
^Aachen, one of the most important German cities, falls after 
a long siege, even lasting for several months! The conquerors 
capture nearly the whole Imperial Treasure!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=100
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=London
attacker=ANYBODY
defender=English
@THEN
TEXT
London, seat of the English King, is conquered after hard 
battles! The victors capture the Crown Jewels!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=100
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Paris
attacker=ANYBODY
defender=Franks
@THEN
TEXT
^Paris, residence of the Frankish King, falls after a fierce 
struggle! The besiegers discover numerous treasures!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=100
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Ribe
attacker=ANYBODY
defender=Independants
@THEN
TEXT
^After a long siege, the Viking city of Ribe is 
completely destroyed...
ENDTEXT
JUSTONCE
CHANGETERRAIN
terraintype=1
maprect
38,4,38,4,38,4,38,4
@ENDIF

@IF
CITYTAKEN
city=Hedeby
attacker=ANYBODY
defender=Independants
@THEN
TEXT
^Hedeby, an important Viking trade center, is captured and
totally plundered.
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=100
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Damietta
attacker=ANYBODY
defender=Aijubides
@THEN
TEXT
^Damietta surrenders after fierce struggles! 
The vicinity of the city was completely 
devastated during the long siege! 
ENDTEXT
JUSTONCE
CHANGETERRAIN
terraintype=1
maprect
96,108,96,108,96,108,96,108
@ENDIF

@IF
CITYTAKEN
city=Damiette
attacker=ANYBODY
defender=Aijubides
@THEN
JUSTONCE
CHANGETERRAIN
terraintype=1
maprect
95,109,95,109,95,109,95,109
@ENDIF

@IF
CITYTAKEN
city=Reggio
attacker=Independants
defender=ANYBODY
@THEN
CREATEUNIT
unit=City Guard
owner=Independants
veteran=yes
homecity=none
locations
59,81
endlocations
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Reggio
attacker=Independants
defender=ANYBODY
@THEN
CREATEUNIT
unit=Warrior
owner=Independants
veteran=yes
homecity=none
locations
59,81
endlocations
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Crotone
attacker=Independants
defender=ANYBODY
@THEN
CREATEUNIT
unit=City Guard
owner=Independants
veteran=yes
homecity=none
locations
61,75
JUSTONCE
endlocations
@ENDIF

@IF
CITYTAKEN
city=Crotone
attacker=Independants
defender=ANYBODY
@THEN
CREATEUNIT
unit=Warrior
owner=Independants
veteran=yes
homecity=none
locations
61,75
JUSTONCE
endlocations
@ENDIF

@IF
CITYTAKEN
city=Rome
attacker=ANYBODY
defender=Independants
@THEN
TEXT
^Rome falls under heavy attacks! The pope escapes to Avignon! 
The whole Christianity is shocked!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=1000
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Jerusalem
attacker=Germans
defender=ANYBODY
@THEN
TEXT
^German Crusaders take Jerusalem! The whole Christianity thanks 
the victorious holy warriors!
^The Pope calls for a search for the True Cross of Jesus!
ENDTEXT
PLAYWAVEFILE
GLOCKEN.WAV
JUSTONCE
GIVETECHNOLOGY
receiver=Germans
technology=73
@ENDIF

@IF
RANDOMTURN
denominator=7
@THEN
CREATEUNIT
unit=Swordsman
owner=Franks
veteran=yes
homecity=none
locations
33,33
28,36
28,42
18,42
25,63
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
TEXT
^Sire, a good year for our peasants, the surplus of 
Wheat brought additional 30 Gold into our treasury.
ENDTEXT
CREATEUNIT
unit=Cavalry
owner=Byzantines
veteran=yes
homecity=none
locations
77,59
81,61
74,68
85,63
endlocations
CHANGEMONEY
receiver=Germans
amount=30
@ENDIF

@IF
RANDOMTURN
denominator=7
@THEN
CREATEUNIT
unit=Plunderer
owner=Independants
veteran=yes
homecity=none
locations
40,8
36,14
47,9
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
TEXT
^Sire, Viking plunderers were sighted in the north of our realm!!
ENDTEXT
CREATEUNIT
unit=Viking Prince
owner=Independants
veteran=yes
homecity=none
locations
40,8
36,14
47,9
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=14
@THEN
TEXT
^Sire, the times are unsafe. Honourable merchants were 
robbed on their way through our realm. We paid 20 Gold 
to balance out their losses.
ENDTEXT
CREATEUNIT
unit=Magyars
owner=Independants
veteran=no
homecity=none
locations
60,44
67,47
71,41
endlocations
CHANGEMONEY
receiver=Germans
amount=-20
@ENDIF

@IF
RANDOMTURN
denominator=12
@THEN
CREATEUNIT
unit=Armoured Cavalry
owner=Independants
veteran=no
homecity=none
locations
68,32
70,50
60,56
49,49
64,60
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=16
@THEN
CREATEUNIT
unit=Armoured Cavalry
owner=Independants
veteran=no
homecity=none
locations
24,34
19,37
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=12
@THEN
CREATEUNIT
unit=Armoured Cavalry
owner=Independants
veteran=no
homecity=none
locations
15,71
11,69
4,76
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=15
@THEN
TEXT
^Sire, one of our Bishops asked for our 
support to found a new monastery. Our gift 
of 20 Gold was gladly accepted.
ENDTEXT
CREATEUNIT
unit=Longboat
owner=Independants
veteran=yes
homecity=none
locations
29,17
endlocations
CHANGEMONEY
receiver=Germans
amount=-20
@ENDIF

@IF
RANDOMTURN
denominator=8
@THEN
CREATEUNIT
unit=Camel Rider
owner=Barbarians
veteran=yes
homecity=none
locations
38,98
44,98
50,108
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=7
@THEN
CREATEUNIT
unit=Beduines
owner=Barbarians
veteran=yes
homecity=none
locations
16,108
15,107
15,105
24,102
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=7
@THEN
CREATEUNIT
unit=Beduines
owner=Barbarians
veteran=yes
homecity=none
locations
114,98
114,100
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
unit=Light Cavalry
owner=Barbarians
veteran=yes
homecity=none
locations
110,66
111,77
113,83
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=8
@THEN
CREATEUNIT
unit=Mounted Archer
owner=Barbarians
veteran=yes
homecity=none
locations
113,83
116,94
108,104
endlocations
@ENDIF

@IF
UNITKILLED
unit=Village
attacker=Independants
defender=Germans
@THEN
TEXT
^Sire, strangers came in our village, they took our money 
and burned our houses to the ground. Where were your 
knights to protect us?
ENDTEXT
CHANGEMONEY
receiver=Germans
amount=-20
@ENDIF

@IF
UNITKILLED
unit=Village
attacker=Independants
defender=Germans
@THEN
TEXT
^Sire, the survivors of the plunderings are now homeless. 
They arrive in Magdeburg and beg for new land.
ENDTEXT
CREATEUNIT
unit=Peasant
owner=Germans
veteran=no
homecity=none
locations
48,18
endlocations
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Wooden Castle
attacker=Germans
defender=Independants
@THEN
TEXT
^A wooden castle of hostile nobles was plundered and destroyed. 
The survivors arrive in Mainz, where they agree to serve you, Sire!
ENDTEXT
CREATEUNIT
unit=Armoured Cavalry
owner=Germans
veteran=yes
homecity=none
locations
43,25
endlocations
CHANGEMONEY
receiver=Germans
amount=70
@ENDIF

@IF
TURN
turn=0
@THEN
TEXT
^955 AD. For decades Central Europe suffers from attacks of 
Magyar riders, who bring death and terror into the Christian 
territories, but now the rule of King Otto I. seems strong 
enough to resist the heathen plunderers openly.
^The German forces prepare to meet the invaders on the 
Lechfeld, near Augsburg, for the decisive battle.
ENDTEXT
CREATEUNIT
unit=City Guard
owner=Franks
veteran=yes
homecity=none
locations
33,33
endlocations
@ENDIF

@IF
TURN
turn=0
@THEN
CREATEUNIT
unit=City Guard
owner=Franks
veteran=yes
homecity=none
locations
33,33
endlocations
@ENDIF

@IF
TURN
turn=0
@THEN
CREATEUNIT
unit=City Guard
owner=Franks
veteran=yes
homecity=none
locations
28,36
endlocations
@ENDIF

@IF
TURN
turn=0
@THEN
CREATEUNIT
unit=City Guard
owner=Franks
veteran=yes
homecity=none
locations
28,36
endlocations
@ENDIF

@IF
TURN
turn=0
@THEN
CREATEUNIT
unit=City Guard
owner=Franks
veteran=yes
homecity=none
locations
25,63
endlocations
@ENDIF

@IF
TURN
turn=0
@THEN
CREATEUNIT
unit=City Guard
owner=Franks
veteran=yes
homecity=none
locations
18,42
endlocations
@ENDIF

@IF
TURN
turn=0
@THEN
CREATEUNIT
unit=City Guard
owner=Franks
veteran=yes
homecity=none
locations
29,65
endlocations
@ENDIF

@IF
TURN
turn=0
@THEN
CREATEUNIT
unit=City Guard
owner=Franks
veteran=yes
homecity=none
locations
32,48
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
TEXT
^962 AD. Otto I., called "the Great" after his victory 
over the Magyars is crowned as emperor of the Holy Roman 
Empire in Rome. He receives valuable gifts from all parts 
of the Christian hemisphere...
ENDTEXT
CREATEUNIT
unit=Longboat
owner=Independants
veteran=no
homecity=none
locations
43,9
endlocations
CHANGEMONEY
receiver=Germans
amount=200
@ENDIF

@IF
TURN
turn=14
@THEN
TEXT
^969 AD. In Egypt begins the rule of the Fatimid dynasty.
The Fatimids found Cairo as their capital in the same year.
ENDTEXT
unit=City Guard
owner=English
veteran=yes
homecity=none
locations
24,26
endlocations
@ENDIF

@IF
TURN
turn=25
@THEN
TEXT
^Ca. 980 AD. Under Eric the Red Vikings begin to settle 
on Greenland.
ENDTEXT
unit=City Guard
owner=English
veteran=yes
homecity=none
locations
19,29
endlocations
@ENDIF

@IF
TURN
turn=32
@THEN
TEXT
^987 AD. In the Franconian empire the noble house of the 
Capetians seizes the crown, but the still weak central 
power is not able to stop the numerous feuds between 
the Franconian Aristocrates. 
ENDTEXT
unit=City Guard
owner=English
veteran=yes
homecity=none
locations
13,31
endlocations
@ENDIF

@IF
TURN
turn=33
@THEN
TEXT
^988 AD. Vladimir, grand duke of Kiev converts to Christianity. 
ENDTEXT
unit=City Guard
owner=English
veteran=yes
homecity=none
locations
20,24
endlocations
@ENDIF

@IF
TURN
turn=42
@THEN
TEXT
^997 AD. King Stephan I. of the Magyars changes over to 
Christianity.
ENDTEXT
CREATEUNIT
unit=Ram
owner=Franks
veteran=yes
homecity=none
locations
32,60
34,60
endlocations
@ENDIF

@IF
TURN
turn=42
@THEN
CREATEUNIT
unit=Spearman
owner=Franks
veteran=yes
homecity=none
locations
32,60
34,60
endlocations
@ENDIF

@IF
TURN
turn=42
@THEN
CREATEUNIT
unit=Siege Tower
owner=Franks
veteran=yes
homecity=none
locations
33,59
35,61
endlocations
@ENDIF

@IF
TURN
turn=42
@THEN
CREATEUNIT
unit=Spearman
owner=Franks
veteran=yes
homecity=none
locations
33,59
35,61
endlocations
@ENDIF

@IF
TURN
turn=45
@THEN
TEXT
^Ca. 1000 AD. Viking Longboats under Leif Ericson reach 
North America.
^At the same time Sancho III of Navarre begins his rule. 
During the next years he subdues Aragon, seizes control 
over Castile and negotiates with Len to unify the north 
of Spain under his rule.
^Also ca. 1000 a new Christian movement begins to develop,
 at first mainly in the abbey of Cluny in Burgund. These 
so-called Cluniac reformists criticise the established 
Catholic Church because of its enourmous wealth, and 
demand a return to old Christian values.  
ENDTEXT
@ENDIF

@IF
TURN
turn=61
@THEN
TEXT
^1016 AD. Canute the Great becomes King of England, later he 
rules also over Denmark and Norway. 
ENDTEXT
@ENDIF

@IF
TURN
turn=64
@THEN
TEXT
^1019AD. Jaroslav the Wise, King of Kiev, begins a reign that 
will witness the codification of Russian law and the construction 
of cities, churches, and schools throughout his land.
ENDTEXT
@ENDIF

@IF
TURN
turn=69
@THEN
TEXT
^1024 AD. When Conrad II. becomes King of Germany, the time 
of the Ottones is over...
ENDTEXT
@ENDIF

@IF
TURN
turn=70
@THEN
TEXT
^1025 AD. Boleslav the Brave proclaims himself King of Poland,
declaring his country independant of the Holy Roman Empire.
ENDTEXT
CHANGEMONEY
receiver=Germans
amount=-200
@ENDIF

@IF
TURN
turn=76
@THEN
TEXT
^1031. The Ummayad Caliphate of Crdoba, disintegrates into 
several small realms, a favorable circumstance for the 
Christian Reconquista of Moorish areas of Spain.
ENDTEXT
@ENDIF

@IF
TURN
turn=80
@THEN
TEXT
^1035. After of death the Sancho III its realm is divided 
again into separate kingdoms, the division obstructs the 
continuing Reconquista. However, Ferdinand I. of Castile
is able to conquer Lon only two years later.
ENDTEXT
@ENDIF

@IF
TURN
turn=98
@THEN
TEXT
^1053. The Normans under Robert Guiscard conquer in constant 
fights against Byzantines, Arabs and Papal forces their own 
kingdom in Southern Italy.
ENDTEXT
CREATEUNIT
unit=Armoured Cavalry
owner=Independants
veteran=yes
homecity=none
locations
60,70
60,74
60,80
59,69
60,78
GIVETECHNOLOGY
receiver=Independants
technology=75
JUSTONCE
@ENDIF

@IF
TURN
turn=98
@THEN
CREATEUNIT
unit=Spearman
owner=Independants
veteran=yes
homecity=none
locations
60,70
60,74
60,80
59,69
60,78
endlocations
@ENDIF

@IF
TURN
turn=98
@THEN
CREATEUNIT
unit=Trebuchet
owner=Independants
veteran=yes
homecity=none
locations
60,70
60,74
60,80
59,69
60,78
endlocations
@ENDIF

@IF
TURN
turn=98
@THEN
CREATEUNIT
unit=Spearman
owner=Independants
veteran=yes
homecity=none
locations
60,70
60,74
60,80
59,69
60,78
endlocations
@ENDIF

@IF
TURN
turn=98
@THEN
CREATEUNIT
unit=Siege Tower
owner=Independants
veteran=yes
homecity=none
locations
60,70
60,74
60,80
59,69
60,78
endlocations
@ENDIF

@IF
TURN
turn=99
@THEN
TEXT
^1054. Final Schism (Division) between the Roman-Catholic 
Church of Western Europe and the Greek-Orthodox Church 
of Byzantium.
ENDTEXT
CREATEUNIT
unit=Siege Tower
owner=Independants
veteran=yes
homecity=none
locations
60,80
59,79
61,77
60,76
60,74
endlocations
@ENDIF

@IF
TURN
turn=99
@THEN
CREATEUNIT
unit=Siege Tower
owner=Independants
veteran=yes
homecity=none
locations
60,80
59,79
61,77
60,76
60,74
endlocations
@ENDIF

@IF
TURN
turn=99
@THEN
CREATEUNIT
unit=Spearman
owner=Independants
veteran=yes
homecity=none
locations
60,80
59,79
61,77
60,76
60,74
endlocations
GIVETECHNOLOGY
receiver=English
technology=88
JUSTONCE
@ENDIF

@IF
TURN
turn=105
@THEN
CHANGETERRAIN
terraintype=4
maprect
54,84,54,84,54,84,54,84
GIVETECHNOLOGY
receiver=Franks
technology=86
CREATEUNIT
unit=Peasant
owner=English
veteran=yes
homecity=none
locations
6,24
endlocations
@ENDIF

@IF
TURN
turn=106
@THEN
TEXT
^1061. The Normans take Sicily.
ENDTEXT
CREATEUNIT
unit=Armoured Cavalry
owner=Independants
veteran=yes
homecity=none
locations
54,84
55,83
54,86
endlocations
@ENDIF

@IF
TURN
turn=106
@THEN
CREATEUNIT
unit=Spearman
owner=Independants
veteran=yes
homecity=none
locations
55,83
54,86
endlocations
@ENDIF

@IF
TURN
turn=106
@THEN
CREATEUNIT
unit=Trebuchet
owner=Independants
veteran=yes
homecity=none
locations
55,83
54,86
endlocations
@ENDIF

@IF
TURN
turn=106
@THEN
CREATEUNIT
unit=Spearman
owner=Independants
veteran=yes
homecity=none
locations
54,84
55,83
54,86
endlocations
@ENDIF

@IF
TURN
turn=106
@THEN
CREATEUNIT
unit=Trebuchet
owner=Independants
veteran=yes
homecity=none
locations
54,84
55,83
54,86
endlocations
@ENDIF

@IF
TURN
turn=106
@THEN
CREATEUNIT
unit=Spearman
owner=Independants
veteran=yes
homecity=none
locations
52,86
53,83
53,85
endlocations
@ENDIF

@IF
TURN
turn=106
@THEN
CREATEUNIT
unit=Siege Tower
owner=Independants
veteran=yes
homecity=none
locations
52,86
53,83
53,85
endlocations
@ENDIF

@IF
TURN
turn=111
@THEN
TEXT
^EVENTSCHANGE
^
^1066. William, Duke of Normandy, begins his struggle for the 
English crown. After his army crossed the channel he defeats 
his opponent Harold in the battle at Hastings. William, soon 
called "the Conqueror", becomes now King of England, he 
establishes the Norman rule over the island for the next 
centuries.
^
^Please, save the game now and change the events files. You 
can find detailed instructions about the events change in the 
helpfile of this scenario, under Installation/Scenario Setup.
ENDTEXT
CREATEUNIT
unit=Armoured Cavalry
owner=Independants
veteran=yes
homecity=none
locations
54,84
endlocations
GIVETECHNOLOGY
receiver=Aijubides
technology=21
JUSTONCE
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=81
receiver=Almohads
@THEN
GIVETECHNOLOGY
receiver=Aijubides
technology=81
JUSTONCE
@ENDIF

@ENDEVENTS
